Commanders

In Forts RTS each player is playing as a particular commander, each of whom has their own active and passive abilities. The commanders are formally united into factions loosely based on the cold war era armies. The factions are not named in the game and are generally referred to by the color of their emblem.

Buster
Passive abilities:
 * Armor piercing sniper can paint targets for missiles.
 * Foundations have no resource cost.

Active abilities:
 * Heavy explosives gain armor-piercing depleted uranium (shells/bullets).
 * Radioactive: Changes all ballistics to cause radiation damage.
 * Snipers fire small EMP rounds.

Moonshine
Passive abilities:
 * Shields behave like doors and block armor piercing snipers.

Active ability:
 * Area of effect weapons gain EMP capability.

Phantom
Passive abilities:
 * Cloaked Weapons until damaged.
 * Dummy Weapons (appearing ghosted for owner).

Active ability:
 * Uproot and move weapons almost instantly
 * Silent Weapons
 * Invisible Fort (appearing as regular for owner)

Scattershot
Passive abilities:
 * Ballistic Mirrors: Shields reflect all projectiles perfectly.
 * Double-Shot Snipers: Snipers fire a short burst of two shots.

Active abilities:
 * Scattershot: Increased projectile spread.
 * Focused Attack: Reduced projectile spread.

Seep
Passive abilities: Active ability:
 * Warheads burst into swarm (missiles) when destroyed.
 * Reduced silo launch delay.
 * EMP sends missiles back.
 * Fast rockets & missiles.

Shockenaugh
Passive ability:
 * Energy shields convert incoming damage from lasers into energy
 * Increases max group size up to four

Active ability:
 * Upgrades 20mm and Firebeams are upgraded to their heavier forms.

Dragon Army
Red faction is referred to as Dragon Army in dev blog. It is loosely based on Communist China.

Architect
Passive abilities: Active ability:
 * Cheap Materials: Fort building materials have a reduced cost.
 * Higher Storage Capacity: Batteries and Metal Stores enjoy increased capacity.
 * 4x Build Speed: Weapons, devices and structures build at 400% normal rate.

Overdrive
Passive ability: Active ability:
 * Faster upgrade speed.
 * Boost Production, 2x device/weapons build speed.

Hurricane
Passive abilities: Active ability:
 * Faster build.
 * Faster repair.
 * Fast reload.

Eagle Empire
Blue faction is called Eagle army in dev blog and is based on the United States.

Eagle eye
Passive abilities: Active abilities:
 * Laser Sights: Snipers are fitted with adjustable laser sights.
 * Increased Accuracy: Machine Gun and Minigun spread is reduced.
 * Bigger Magazines: Machine Gun and Miniguns magazines capacity increased.
 * Explosive Bullets: Snipers, Machine Gun and Miniguns fire devastating bursts of explosive shells.

Firebird
Passive abilities: Active ability:
 * Larger incendiary effect.
 * Slower fire spread.
 * all weapons turn incendiary
 * Enemy fire alarm turned off.

Warthog
Passive abilities: Active ability:
 * Better Aiming. (of heavy weapons?)
 * Faster Reload of heavy weapons.
 * 25% Increased damage to heavy weapons.

Iron Bear Alliance
White faction is referred to as Iron Bear Alliance in dev blog and is based on Soviet Union.

Pinchfist
Passive abilities: Active abilities:
 * Cheap repair.
 * Better reclaim & collectiors.
 * Half cost firing

Spook
Passive abilities: Active abilities:
 * Hide damage.
 * See enemy resources and commander.
 * can see everything in enemy forts for a brief period of time.
 * Steal resources.

Armourdillo
Passive abilities:
 * Cheap Armour: Armour and Doors are less expensive to build.
 * Quick Open Doors: Doors open and shut at twice normal rate.

Active abilities:
 * Rapid Repair: Weapons, devices and structures are repaired at an increased rate, and for half normal cost.